﻿using System; 
using System.Text;
using System.Collections.Generic; 
using System.Data;
namespace Bangle.Model{
	 	//T_Node
		public class T_Node
	{
   		     
      	/// <summary>
		/// NodeId
        /// </summary>		
		private Guid _nodeid;
        public Guid NodeId
        {
            get{ return _nodeid; }
            set{ _nodeid = value; }
        }        
		/// <summary>
		/// Title
        /// </summary>		
		private string _title;
        public string Title
        {
            get{ return _title; }
            set{ _title = value; }
        }        
		/// <summary>
		/// Content
        /// </summary>		
		private string _content;
        public string Content
        {
            get{ return _content; }
            set{ _content = value; }
        }        
		/// <summary>
		/// RemindTime
        /// </summary>		
		private string _remindtime;
        public string RemindTime
        {
            get{ return _remindtime; }
            set{ _remindtime = value; }
        }        
		/// <summary>
		/// OrderTime
        /// </summary>		
		private string _ordertime;
        public string OrderTime
        {
            get{ return _ordertime; }
            set{ _ordertime = value; }
        }        
		/// <summary>
		/// CreateTime
        /// </summary>		
		private string _createtime;
        public string CreateTime
        {
            get{ return _createtime; }
            set{ _createtime = value; }
        }        
		/// <summary>
		/// CreateUserId
        /// </summary>		
		private int _createuserid;
        public int CreateUserId
        {
            get{ return _createuserid; }
            set{ _createuserid = value; }
        }        
		/// <summary>
		/// UpdateTime
        /// </summary>		
		private string _updatetime;
        public string UpdateTime
        {
            get{ return _updatetime; }
            set{ _updatetime = value; }
        }        
		/// <summary>
		/// UpdateUserId
        /// </summary>		
		private int _updateuserid;
        public int UpdateUserId
        {
            get{ return _updateuserid; }
            set{ _updateuserid = value; }
        }        
		/// <summary>
		/// Valid
        /// </summary>		
		private int _valid;
        public int Valid
        {
            get{ return _valid; }
            set{ _valid = value; }
        }        
		   
	}
}

